

There is no brain begind all of this, it's like mixing Call of Duty (no brain just shoot) with Total War. Now, the game pushes you into so many battles per turn (and Battle is boring and repetitive) that you start hating that game icon.exe. Before you needed to think, to plan, do diplomacy and many other stuff. The worst thing is watching how Total War franchise keeps getting worse and worse. Civilization VI is so much better in this that Total War Saga: Troy looks like a tiny crying kid pulling his respectful father (Civ VI) on a sleeve wanting to eat a cookie. Very fast you will find yourself in war with almost 80% factions because of sh*tty alghorithm that manages diplomacy and relations. AI, diplomacy, reputation and relations: Can it be worse? I actually never played a game with such terrible design. Even today, Medieval 2 and Rome 2 feels so much better. Battles: O man, so boring and repetitive. Resources and city building: for a total war game, it could be better but it's not terrible. Graphics: They are OK Progression: Feels empty and dumb, plain and sometimes confusing because it's a weird mix between imaginary and reality. Progression: Feels empty and dumb, plain and sometimes confusing because it's a Thank God I didn't pay for this. Cannot wait for the next Total war game and see which time period they will use next time.

Still I liked the game! Especially the aesthics, controls and setting appealed to me. This is ancient greek though, so not very strange that they didn't have a lot of siege weapons. Maybe they should lessen the turns it take to get seige equipment. For example have combats set up (with allready finished armies) where you get to play story driven battles in the campaign. I think they should try to script some more combat in the campaign, guide you through a story more, goes for all TW games. Having "generals" or leaders in your army other than your hero is really great and adds more addition to the gameplay. I dislike that Agents could not fight in your armies. Better diplomacy AI and clarity to who your allies are and not- very unclear AI decions, they can start wars and attack you, to next turn want peace. Better description for units and diplomacy, sometimes very hard to know which units was the best when they are so similar. Also need mechanics to auto level up, because when you sit with 30+ settlements and a bunch of agents, it's just annoying choosing leveling points every single round. The negative: The campaign was very short and contain too few interesting missions. I tried Three Kingdoms and absolutley hated it. Varied combat maps, which I really liked and varied seige maps. The positive: Trade regions, diplomacy, agents, the awsome aestethics, good music (though I wish it was calmer at points), many cool units and prayer system. The map is gorgeous and the combat is awsome as always. I really liked the praying to gods mechanic for buffs. I loved the aesthetics of Troy, ancient greek and the addition of gods and diplomacy is awsome. The controls are great to and the map view in combat. For example you don't have annoying rebels every 2 seconds like in WH and you don't have invasions of Chaos razing your cities. Not as polished as Warhammer 2, but improved on a lot of things.

For example you don't have annoying rebels every I think this game was great.
